Illusion



The Illusion skill focuses on bending the minds of NPCs, spells such as Fear and Calm, and affecting player produced effects such as sound. Examples of these kinds of spells are Muffle and Invisibility. The Illusion skill can often be used in con concert with stealth skills. An example would be using the Muffle spell while sneaking to remain undetected, or using the Invisibility skill while picking a lock to remain unseen.

Like all spell-casting skills, it advances through repeated use. However, there are requirements for some spells. For example, the Invisibility and Muffle skills require the player to be near an NPC while using them. When using these skills, the more you move and remain undetected by an NPC, the more experience is gained. The Clairvoyance spell simply requires the player to proceed along the created path. In short, the illusion skill's best uses lie in avoiding or leaving combat, and altogether, a useful skill to invest in.

Illusion spells can also be augmented with potions which Fortify Illusion

Novice

 * Clairvoyance - Shows the path to the current goal
 * Courage - Target won't flee for 60 seconds and gets some extra health and stamina
 * Fury - Creatures and people up to level 6 will attack anything nearby for 30 seconds
 * Vision of the Tenth Eye - See what others cannot

Apprentice

 * Calm - Creatures and people up to level 9 won't fight for 30 second
 * Fear - Creatures and people up to level 9 flee from combat for 30 seconds
 * Muffle - You move more quietly for 180 seconds

Adept

 * Frenzy - Creatures and people up to level 14 will attack anyone nearby for 60 seconds
 * Frenzy Rune - Targets up to level 20 that fail to resist are frenzied for 30 seconds
 * Rally - Targets won't flee for 60 seconds and get extra health and stamina

Expert

 * Invisibility - Caster is invisible for 30 seconds. Activating an object or attacking will break the spell
 * Pacify - Creatures and people up to level 20 won't fight for 60 seconds
 * Rout - Creatures and people up to level 20 flee from combat for 30 seconds

Master

 * Hysteria - Creatures and people up to level 25 flee from combat for 60 seconds
 * Call to Arms - Targets have improved combat skills, health and stamina for 10 minutes
 * Harmony - Creatures and people up to level 25 nearby won't fight for 60 seconds
 * Mayhem - Creatures and people up to level 25 will attack anyone nearby for 60 seconds

Trainers

 * Atub
 * Drevis Neloren

Skillbooks

 * 2920, Sun's Dawn, v2
 * Before the Ages of Man
 * The Black Arts on Trial
 * Incident at Necrom
 * Mystery of Talara, Part 4