Conjuration

The School of Conjuration is used to raise the dead, summon creatures from one of the planes of Oblivion, and soul trap opponents killed in combat. The conjuration skill governs the effectiveness of using spells that summon creatures to fight for you, and temporarily conjured weapons. The spells can also be augmented with potions which Fortify Conjuration.

Novice

 * Bound Dagger - Creates a magic dagger for 120 seconds. Sheathe it to dispel
 * Bound Sword - Creates a magic sword for 120 seconds. Sheathe it to dispel
 * Conjure Familiar - Summons a Familiar for 60 seconds wherever the caster is pointing
 * Raise Zombie - Reanimate a weak dead body to fight for you for 60 seconds
 * Summon Unbound Dremora - Summons an unbound dremora for 999 seconds

Apprentice

 * Bound Battleaxe - Creates a magic battle axe for 120 seconds. Sheathe it to dispel
 * Conjure Boneman - Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing
 * Conjure Flame Atronach - Summons a Flame Atronach for 60 seconds wherever the caster is pointing
 * Flaming Familiar - Summons a flaming familiar which will charge into battle and explode
 * Reanimate Corpse - Reanimate a more powerful dead body to fight for you for 60 seconds
 * Soul Trap - If target dies within 60 seconds, fills a soul gem
 * Summon Arvak - Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed

Adept

 * Banish Daedra - Weaker summoned daedra are sent back to Oblivion
 * Bound Bow - Creates a magic bow for 120 seconds. Sheathe it to dispel
 * Conjure Ash Spawn - Summons an Ash Spawn for 60 seconds wherever the caster is pointing
 * Conjure Frost Atronach - Summons a Frost Atronach for 60 seconds wherever the caster is pointing
 * Conjure Mistman - Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing
 * Conjure Seeker - Summons a Seeker for 60 seconds wherever the caster is pointing
 * Revenant - Reanimate a powerful dead body to fight for you for 60 seconds

Expert

 * Command Daedra - Powerful summoned and raised creatures are put under your control
 * Conjure Ash Guardian - Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile
 * Conjure Dragon Priest - Summons a Dragon Priest for 60 seconds
 * Conjure Dremora Lord - Summons a Dremora Lord for 60 seconds
 * Conjure Storm Atronach - Summons a Storm Atronach for 60 seconds wherever the caster is pointing
 * Conjure Wrathman - Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing
 * Dread Zombie - Reanimate a very powerful dead body to fight for you for 60 seconds
 * Expel Daedra - Powerful summoned daedra creatures are sent back to Oblivion

Master

 * Flame Thrall - Summons a Flame Atronach permanently
 * Dead Thrall - Reanimate a dead body permanently to fight for you. Only works on people
 * Frost Thrall - Summons a Frost Atronach permanently
 * Storm Thrall - Summons a Storm Atronach permanently

Deadric

 * Atronach (frost, flame, storm)
 * Dremora Lord

Undead

 * Skeleton
 * Ghost
 * Zombie

Wildlife

 * Bear
 * Familiar (Wolf)

Trainers

 * Runil in Falkreath is a common trainer (up to level 50)
 * Phinis Gestor is an expert trainer (up to level 75)
 * Falion of Morthal is a master trainer (up to level 90)

Skillbooks

 * 2920, Hearth Fire, v9
 * 2920, Frostfall, v10
 * The Doors of Oblivion
 * Liminal Bridges
 * The Warrior's Charge