News/15 August 2011 - New Skyrim Details2

New Skryim details released at QuakeCon 2011. Source


 * Joinable Factions: Rebels with branching path quests (Stormcloaks) and Riverwood Tavern Warrior Clan.
 * Pickpocket skill provides greater RP opportunities and much more realistic thievery for thieves.
 * Myriad options for face-paint.
 * Even minor NPCs have much more complexity and depth compared with Oblivion.
 * Character Generation remembers your settings when switching between races.
 * You can persuade various random NPCs to accompany you and they feel like fleshed out, interesting companions.
 * There are six different stages to crafting items. The first two are: Refining crude ore and Assembling materials.
 * More realistic alchemy labs.
 * In addition to alchemy ingredients there are also reagents.
 * Some spells can be learned by reading spell tomes, while others can be bought from merchants.
 * Hand to Hand attacks have a much improved gravity and physicality.
 * There are more ways to complete quests.
 * Lockpicking mini-game is improved.
 * There are bards in the game.
 * You can choose not to spend perk points each level, and hold onto them instead.
 * During Character Generation you can add laugh lines to your character.
 * There are dozens of sliders for character creation.
 * Aurora Borealis is confirmed.
 * You can have animal companions.
 * Bosmer “Animal Allies” Racial Ability confirmed.
 * NPCs can throw rocks if they are on a bridge above you.
 * Glow Worms confirmed.
 * Killable Bees and insects confirmed (you can harvest bees from beehives).
 * Fast Travel costs money.
 * Perks do not stop at level 50.
 * There are more types of poison.
 * Bosmer are immune to most types of poison.