Kilkreath Ruins



Kilkreath Ruins is a Nordic ruin located beneath the Statue to Meridia. All the visible doors are locked until the quest The Break of Dawn is undertaken.

Kilkreath Temple
Just underneath the Statue to Meridia the Dragonborn enters the temple complex. Strewn all over the place are Desecrated Corpses (×14, yield 20 to 125 each) and Corrupted Shades (×8) attack, trying to keep the Dragonborn from activating the pedestals (×3) that guide the beacon of Meridia from chamber to chamber. Heavy doors deeper into the complex only unlock when this chain of light is activated. A arcane enchanter is located here as well.

Kilkreath Balcony
Exiting the temple the Dragonborn makes it out onto the balcony. Part of the complex, difficult to access (and locked) when freely exploring, that is visible from the road below and from the Statue to Meridia. Connects to the ruins.

Kilkreath Ruins
Three more pedestals need to be activated in this very large chamber. More desecrated corpses (×14), and corrupted shades (×8) await. Pedestal by pedestal unlock doors to passages around the central room until the top-most pedestal is reached, unlocking the door to the catacombs.

Kilkreath Catacombs
Just one more pedestal to activate, and more desecrated corpses (×20), and corrupted shades (×5) await until the face off with Malkoran, to collect Dawnbreaker.

Items of Note
Temple: Balcony: Ruins: Catacombs:
 * Potions ×1, Mushrooms ×2, chests ~670, ~140, ~340; urns ~180, ~150, ~110 value (L53).
 * At the second pedestal switch in the temple, in the north of the room, on the upper floor wall there is a hole that lets the Dragonborn access a few items, but only by using Telekinesis, this yields: a Potion of Extended Invisibility and a Potent Lingering Poison.
 * Potions ×8, many ruined books, an Gold Emerald Ring on a plate.
 * Chests ~270, ~170; urn ~210; burial urn ~160 value (L53).
 * Potions ×5, burial urns ~160, ~180, ~110 value (L53).

Quests

 * The Break of Dawn

Ruinen von Kilkreath