Restoration

The School of Restoration focuses on the mastery over life forces, and is used to cast spells like Healing, Turn Undead and Lesser Ward. Spells in this school can be augmented with potions which Fortify Restoration

Novice

 * Healing - Heals the caster 10 points per second
 * Lesser Ward - Increases armor rating by 40 points and negates up to 40 points of spell damage or effects

Apprentice

 * Fast Healing - Heals the caster 50 points
 * Healing Hands - Heals the target 10 points per second, but not undead, atronachs or machines
 * Necromantic Healing - Heals the undead target 10 points per second, but not the living, atronachs or machines.
 * Steadfast Ward - Increases armor rating by 60 points and negates up to 60 points of spell damage or effects
 * Sun Fire - Ball of sunlight that does 25 points of damage to undead
 * Turn Lesser Undead - Undead up to level 6 flee for 30 seconds

Adept

 * Close Wounds - Heals the caster 100 points
 * Greater Ward - Increases armor rating by 80 points and negates up to 80 points of spell damage or effects
 * Heal Other - Heals the target 75 points, but not undead, atronachs or machines
 * Heal Undead - Heals the undead target 75 points, but not the living, atronachs or machines
 * Poison Rune - Targets that fail to resist take 3 points of poison damage per second for 30 seconds
 * Repel Lesser Undead - All affected undead up to level 8 flee for 30 seconds
 * Stendarr's Aura - For 60 seconds, undead in melee range take 10 points sun damage per second
 * Turn Undead - Undead up to level 13 flee for 30 seconds
 * Vampire's Bane - Sunlight explosion that does 40 points of damage in a 15 foot radius to undead

Expert

 * Circle of Protection - Undead up to level 20 entering the circle will flee
 * Grand Healing - Heals everyone close to the caster 200 points
 * Repel Undead - All affected undead up to level 16 flee for 30 seconds
 * Turn Greater Undead - Undead up to level 21 flee for 30 seconds

Master

 * Bane of the Undead - Sets undead up to level 30 on fire and makes them flee for 30 seconds
 * Guardian Circle - Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it

Trainers

 * Keeper Carcette in the Hall of the Vigilant
 * Colette Marence in the College of Winterhold
 * Danica Pure-Spring in Whiterun
 * Florentius Baenius at Fort Dawnguard, only in the Dawnguard DLC

Skillbooks

 * 2920, Rain's Hand, v4
 * The Exodus
 * Mystery of Talara, v 2
 * Racial Phylogeny
 * Withershins