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The Illusion skill focuses on bending the minds of NPCs, spells such as Frucht and Calm, and affecting player produced effects such as such as sound. Examples of these kinds of spells are Muffle and Invisibility. The Illusion skill can often be used in con concert with stealth skills. An example would be using the Muffle spell while sneaking to remain undetected, or using the Invisibility skill while picking a lock to remain unseen.
Like all spell-casting skills, it advances through repeated use. However, there are requirements for some spells. For example, the Invisibility and Muffle skills require the player to be near an NPC while using them. When using these skills, the more you move and remain undetected by an NPC, the more experience is gained. The Clairvoyance spell simply requires the player to proceed along the created path. In short, the illusion skill's best uses lie in avoiding or leaving combat, and altogether, a useful skill to invest in.
Illusion spells can also be augmented with potions which Illusion verstärken
Zauber
Novize
Clairvoyance - Shows the path to the current goal
Courage - Target won't flee for 60 seconds and gets some extra health and stamina
Fury - Creatures and people up to level 6 will attack anything nearby for 30 seconds
Vision of the Tenth Eye - See what others cannot
Lehrling
Calm - Creatures and people up to level 9 won't fight for 30 second
Fear - Creatures and people up to level 9 flee from combat for 30 seconds
Muffle - You move more quietly for 180 seconds
Adept
Frenzy - Creatures and people up to level 14 will attack anyone nearby for 60 seconds
Rally - Targets won't flee for 60 seconds and get extra health and stamina
Experte
Invisibility - Caster is invisible for 30 seconds. Activating an object or attacking will break the spell
Pacify - Creatures and people up to level 20 won't fight for 60 seconds
Rout - Creatures and people up to level 20 flee from combat for 30 seconds
Meister
Hysteria - Creatures and people up to level 25 flee from combat for 60 seconds
Call to Arms - Targets have improved combat skills, health and stamina for 10 minutes
Harmony - Creatures and people up to level 25 nearby won't fight for 60 seconds
Mayhem - Creatures and people up to level 25 will attack anyone nearby for 60 seconds
Talente
Talente
Anforderungen
Beschreibung
Novice Illusion
None
Cast Novice level Illusion spells for half magicka.
Animage
Illusion 20, Novice Illusion
Illusion spells now work on higher level animals (+8 levels to the spell maximum).
Illusion Dual Casting
Illusion 20, Novice Illusion
Dual casting an Illusion spell overcharges the effects into an even more powerful version.
Apprentice Illusion
Illusion 25, Novice Illusion
Cast Apprentice level Illusion spells for half magicka.
Hypnotic Gaze
Illusion 30, Novice Illusion
Calm spells now work on higher level opponents (+8 levels to spell maximum). Cumulative with Kindred Mage and Animage.
Kindred Mage
Illusion 40, Animage
All Illusion spells work on higher level people (+10 levels to the spell maximum).
Adept Illusion
Illusion 50, Apprentice Illusion
Cast Adept level Illusion spells for half magicka.
Aspect of Terror
Illusion 50, Hypnotic Gaze
Fear spells work on higher level opponents (+10 levels to spell maximum). Cumulative with Kindred Mage and Animage.
Quiet Casting
Illusion 50, Kindred Mage
All spells you cast from any school of magic are silent to others.
Rage
Illusion 70, Aspect of Terror
Frenzy spells work on higher level opponents (+12 levels to spell maximum). Cumulative with Kindred Mage and Animage.
Expert Illusion
Illusion 75, Adept Illusion
Cast Expert level Illusion spells for half magicka.
Master of the Mind
Illusion 90, Quiet Casting or Rage
Illusion spells work on undead, daedra and automatons.
Master Illusion
Illusion 100, Expert Illusion
Cast Master level Illusion spells for half magicka.