The School of Alteration focuses on the manipulation of the physical world, and is used to cast spells like Waterbreathing, Magical Armor and Magelight. Alteration magic's strengths lie outside of combat. The Alteration skill, like all magic skills, increases as Alteration spells are used, however some spells, such as Oakflesh , require the player to take damage after the spell is cast to gain experience, similar to the Light Armor skill and Heavy Armor skill, the experience gained is relative to the damage taken.
Alteration is different from Illusion in that it alters the rules of nature, changing reality so that is recognized by everyone, rather than just in the mind of the caster and the target. Alteration spells can also be augmented with potions that Fortify Alteration .
Candlelight - Creates a hovering light that lasts for 60 seconds
Equilibrium - Convert 25 points of health into magicka per second. Caster can be killed by this effect
Oakflesh - Improves the caster's armor rating by 40 points for 60 seconds
Magelight - Ball of light that lasts 60 seconds and sticks where it strikes
Stoneflesh - Improves the caster's armor rating by 60 points for 60 seconds
Detect Life - Nearby living creatures, but not undead, machines or daedra, can be seen through walls
Ironflesh - Improves the caster's armor rating by 80 points for 60 seconds
Telekinesis - Can pull an object to you from a distance. Add it to your inventory or throw it
Transmute - Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any
Waterbreathing - Can breathe water for 60 seconds
Ash Shell - Targets that fail to resist are immobilized in hardened ash for 30 seconds [1]
Detect Dead - Nearby dead can be seen through walls
Ebonyflesh - Improves the caster's armor rating by 100 points for 60 seconds
Paralyze - Targets that fail to resist are paralyzed for 10 seconds
Ash Rune - Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds [1]
Dragonhide - Caster ignores 80% of all physical damage for 30 seconds
Mass Paralysis - All targets in the area that fail to resist are paralyzed for 15 seconds
Novice Alteration
None
Cast Novice level Alterations spells for half magicka.
Alteration Dual Casting
Alteration 20, Novice Alteration
Dual casting an Alteration spell overcharges the effects into an even more powerful version.
Apprentice Alteration
Alteration 25, Novice Alteration
Cast Apprentice level Alteration spells for half magicka.
Mage Armor
Alteration 30, Apprentice Alteration
Protection spells like Stoneflesh are twice as strong if not wearing armor
Alteration 50, Apprentice Alteration
Protection spells like Stoneflesh are 2.5 times as strong if not wearing armor
Alteration 70, Apprentice Alteration
Protection spells like Stoneflesh are three times as strong if not wearing armor
Magic Resistance
Alteration 30, Apprentice Alteration
Blocks 10% of a spell's effects
Alteration 50, Apprentice Alteration
Blocks 20% of a spell's effects
Alteration 70, Apprentice Alteration
Blocks 30% of a spell's effects
Adept Alteration
Alteration 50, Apprentice Alteration
Cast Adept level Alteration spells for half magicka.
Stability
Alteration 70, Adept Alteration
Alteration spells have greater duration.
Expert Alteration
Alteration 75, Adept Alteration
Cast Expert level Alteration spells for half magicka.
Master Alteration
Alteration 100, Expert Alteration
Cast Master level Alteration spells for half magicka.
Atronach
Alteration 100, Expert Alteration
Absorb 30% of the magicka of any spells that hit you.
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