Skyrim Wiki
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Dungeons:
 
Dungeons:
 
* Potions ×4, copies of [[Yellow Book of Riddles]], [[Legend of Red Eagle]] and 37 other books, [[Spell Tome: Raise Zombie]] (on pedestal).
 
* Potions ×4, copies of [[Yellow Book of Riddles]], [[Legend of Red Eagle]] and 37 other books, [[Spell Tome: Raise Zombie]] (on pedestal).
* [[Iron Armor]], [[Steel Shield]], [[Steel Warhammer]], [[Elven Guilded Armor]], [[Grand Soul Gem]], [[Emerald]] (near cells in bowl), [[Dwarven Mace]], [[Black Soul Gem]] and [[Dwarven War Axe]] (in stone coffin).
+
* [[Iron Armor]], [[Steel Shield]], [[Steel Warhammer]], [[Elven Gilded Armor]], [[Grand Soul Gem]], [[Emerald]] (near cells in bowl), [[Dwarven Mace]], [[Black Soul Gem]] and [[Dwarven War Axe]] (in stone coffin).
 
* [[Bed]] x2, [[bed roll]], and chests ~580, ~270 {{gold}} value ([[L]]65).
 
* [[Bed]] x2, [[bed roll]], and chests ~580, ~270 {{gold}} value ([[L]]65).
   

Revision as of 12:37, 4 September 2014

FellglowKeep

Fellglow Keep

Fellglow Keep

Fellglow Keep is a keep located to the south-west of Winterhold. The keep is home to a coven of mages lead by The Caller. The coven has since been destroyed by the Dragonborn on a quest to recover some stolen books.

Note: Initially both the Keep and the Dungeons can be explored, but only when playing Hitting the Books will a main chamber door in the Keep open up, and the Ritual Chamber become accessible. Neither Orthorn nor The Caller initially exist here.

Places

Fellglow Keep

The main chambers of the keep where the mages sleep and eat. There are alchemy and enchanting facilities in this section of the keep as well as a small, run-down library.

Fellglow Keep Dungeons

The dungeons are where the mages keep their prisoners. At present, the mages are keeping some vampires and wolves for unknown reasons. The three vampires can be released from their cells who then immediately attack the hostile mages. It is here that the Dragonborn stumbles across the kidnapped Orthorn. The dungeons are also home to a spell range where mages can practice their spells.

Fellglow Keep Ritual Chamber

This is where The Caller resides. It just consists of a circular room with a magic circle on the floor and a pedestal in the centre along with two alcoves at 11 and 1 o'clock with pedestals in them too.

Items of Note

Dungeons: