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[[File:FellglowKeep.jpg|thumb|300px|{{PAGENAME}}]]
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[[File:FellglowKeep.jpg|thumb|350px|Fellglow Keep]]
[[File:Fort.svg|link=:Category:Forts|{{PAGENAME}}]]
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[[File:Fort.svg|link=:Category:Forts|Fellglow Keep]]
   
'''Fellglow Keep''' is a keep located to the southwest of [[Winterhold (City)|Winterhold]]. The keep is home to a coven of mages lead by The Caller. The coven has since been destroyed by the [[Dragonborn]] on a quest to recover some stolen books.
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'''Fellglow Keep''' is a keep located to the south-west of [[Winterhold (city)|Winterhold]]. The keep is home to a coven of mages lead by [[The Caller]]. The coven has since been destroyed by the [[Dragonborn (lore)|Dragonborn]] on a [[Hitting the Books|quest]] to recover some stolen books.
   
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'''Note:''' Initially both the Keep and the Dungeons can be explored, but only when playing [[Hitting the Books]] will a main chamber door in the Keep open up, and the Ritual Chamber become accessible. Neither [[Orthorn]] nor [[The Caller]] initially exist here.
==Places==
 
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===Fellglow Keep===
 
 
== Places ==
 
=== Fellglow Keep ===
 
The main chambers of the keep where the mages sleep and eat. There are alchemy and enchanting facilities in this section of the keep as well as a small, run-down library.
 
The main chambers of the keep where the mages sleep and eat. There are alchemy and enchanting facilities in this section of the keep as well as a small, run-down library.
   
===Fellglow Keep Dungeons===
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=== Fellglow Keep Dungeons ===
The dungeons are where the mages keep their prisoners. At present, the mages are keeping some [[:Vampire|Vampires]] and [[:Wolf|Wolves]] for unknown reasons. It is here that the Dragonborn stumbles across the kidnapped [[Orthorn]]. The dungeons are also home to a spell range where mages can practice their spells.
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The dungeons are where the mages keep their prisoners. At present, the mages are keeping some [[vampires]] and [[wolves]] for unknown reasons. The three vampires can be released from their cells who then immediately attack the hostile mages. It is here that the Dragonborn stumbles across the kidnapped [[Orthorn]]. The dungeons are also home to a spell range where mages can practice their spells.
   
===Fellglow Keep Ritual Chamber===
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=== Fellglow Keep Ritual Chamber ===
This is where The Caller resides. It just consists of a circular room with a magic circle on the floor and a pedestal in the centre along with two alcoves at 11 and 1 o'clock with pedestals in them too.
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This is where [[The Caller]] resides. It just consists of a circular room with a magic circle on the floor and a pedestal in the centre along with two alcoves at 11 and 1 o'clock with pedestals in them too. The books of interest are: [[Night of Tears]], [[The Last King of the Ayleids]] and [[Fragment: On Artaeum]].
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A door leading to a treasure chest in the back of the chamber requires the [[Fellglow Ritual Chamber Key]] that can only be collected off the body of The Caller (pickpocketing yields nothing).
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== Items of Note ==
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* Outside: [[chicken's nest]], [[potato]], [[cabbage]] ×7, and [[leek]] ×3.
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Dungeons:
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* Potions ×4, copies of [[Yellow Book of Riddles]], [[The Legend of Red Eagle]] and 37 other books, [[Spell Tome: Raise Zombie]] (on pedestal).
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* [[Iron Armor]], [[Steel Shield]], [[Steel Warhammer]], [[Elven Gilded Armor]], [[Grand Soul Gem]], [[Emerald]] (near cells in bowl), [[Dwarven Mace]], [[Black Soul Gem]] and [[Dwarven War Axe]] (in stone coffin).
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* [[Bed]] ×2, [[bed roll]], and chests ~580, ~270 {{gold}} value ([[L]]65).
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Fellglow Keep:
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* Books ×18, potions ×8, [[bed]] ×10, [[alchemy lab]], [[arcane enchanter]], [[workbench]], [[anvil]]
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* [[Dwarven Battleaxe]], rare [[Flower Basket]] (next to the alchemy lab), [[Quicksilver Ingot]] ×3, [[Black Soul Gem]].
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Fellglow Keep (behind previously rocked-up door):
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* [[Boethiah's Proving]], [[The Aetherium Wars]], [[Spirit of Nirn]], [[A Hypothetical Treachery]], many [[Ruined Book]]s and a [[Spell Tome: Sparks]] (on south shelf in circular room), [[Galerion The Mystic]] and [[Scroll of Ice Spike]]s ×2.
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* [[Hooded Black Robes]], [[Glass Dagger]], a shrine of [[Julianos]] and {{Ch|550|65}}
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Ritual Chamber (behind wooden door requiring key):
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* [[Soul Gem Fragment]]s ×3, [[Elven Helmet]], a copy of [[The Wolf Queen, v8]], potions ×2 and {{Ch|1250|65}}
   
 
[[Category:Forts]]
 
[[Category:Forts]]
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[[de:Festung Dämmerlicht]]

Revision as of 04:27, 8 February 2015

FellglowKeep

Fellglow Keep

Fellglow Keep

Fellglow Keep is a keep located to the south-west of Winterhold. The keep is home to a coven of mages lead by The Caller. The coven has since been destroyed by the Dragonborn on a quest to recover some stolen books.

Note: Initially both the Keep and the Dungeons can be explored, but only when playing Hitting the Books will a main chamber door in the Keep open up, and the Ritual Chamber become accessible. Neither Orthorn nor The Caller initially exist here.

Places

Fellglow Keep

The main chambers of the keep where the mages sleep and eat. There are alchemy and enchanting facilities in this section of the keep as well as a small, run-down library.

Fellglow Keep Dungeons

The dungeons are where the mages keep their prisoners. At present, the mages are keeping some vampires and wolves for unknown reasons. The three vampires can be released from their cells who then immediately attack the hostile mages. It is here that the Dragonborn stumbles across the kidnapped Orthorn. The dungeons are also home to a spell range where mages can practice their spells.

Fellglow Keep Ritual Chamber

This is where The Caller resides. It just consists of a circular room with a magic circle on the floor and a pedestal in the centre along with two alcoves at 11 and 1 o'clock with pedestals in them too. The books of interest are: Night of Tears, The Last King of the Ayleids and Fragment: On Artaeum.

A door leading to a treasure chest in the back of the chamber requires the Fellglow Ritual Chamber Key that can only be collected off the body of The Caller (pickpocketing yields nothing).

Items of Note

Dungeons:

Fellglow Keep:

Fellglow Keep (behind previously rocked-up door):

Ritual Chamber (behind wooden door requiring key):