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Press Z to use an equipped power. Each race starts with a unique power; you may acquire additional powers over the course of your adventure. Only one Power can be equipped at a time, and most can only be used once per day.

Name Description Source
Regenerate Stamina ten times faster for 60 seconds, once per day. Being a Redguard (racial power).
Enemies who get too close to take fire damage. Being a Dark Elf (racial power).
Cause targets to flee for 30 seconds, once per day. Being a Nord (racial power).
Take on the form of the wolf. Drinking Beast Blood with the Companions.
Take half damage and do double damage for 60 seconds, once per day. Being an Orc (racial power).
Increases the potency of Illusion spells by 25%. Reaching stage 1 of Vampirism.
Make an animal an ally for 60 seconds, once per day. Being a Wood Elf (racial power).
Dragons do 25% less melee damage.
Note: This whole quest (Dragon Research) is bugged and can only be fixed on the PC using console commands.
Drinking Esbern's Potion
Absorb 50% of the magicka from hostile spells for 60 seconds, once per day. Being a Breton (racial power).
Become invisible with improved night vision for 180 seconds, once per day. Reaching Stage 4 of Vampirism.
Regenerate Magicka faster for 60 seconds. Being a High Elf (racial power).
Recover health ten times faster for 60 seconds, once per day. Being an Argonian (racial power).
25% harder to detect while sneaking. Reaching stage 1 of Vampirism.
Instantly absorb 100 points of Health from the target. One of three possible rewards from Darkness Returns.
People and creatures in the spell's area of effect will attack anyone nearby for 30 seconds. One of three possible rewards from Darkness Returns.
Take on the form of the wolf. Taken from Sinding during the quest Ill Met by Moonlight.
Combat skills are all 10% more effective. Completing Black Book: The Sallow Regent and reading the book a second time. Mutually exclusive with Seeker of Shadows and Seeker of Sorcery.
Stealth skills are all 10% more effective. Completing Black Book: The Sallow Regent and reading the book a second time. Mutually exclusive with Seeker of Might and Seeker of Sorcery.
All spells cost '10% less magicka. Completing Black Book: The Sallow Regent and reading the book a second time. Mutually exclusive with Seeker of Might and Seeker of Shadows.
For 120 seconds you automatically become invisible while sneaking. One of three possible rewards from Darkness Returns.
25% chance of creating a duplicate when making potions. Quest reward for A Return to Your Roots.
Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated. Quest reward for Bound Until Death.
Recover Magicka faster, but become more susceptible to Magicka damage. Accepting the stone's blessing.
Absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly. Accepting the stone's blessing.
Regenerate Health and Stamina more quickly. Accepting the stone's blessing.
Increased resistance to both Magicka and physical damage. Accepting the stone's blessing.
All skills improve 15% faster. Accepting the stone's blessing.
All magic skills improve 20% faster. Accepting the stone's blessing.
Reanimate nearby corpses to fight for you. Accepting the stone's blessing.
Ability to use a ranged paralyzing poison on opponents. Accepting the stone's blessing.
Become invisible for an extended period, once per day. Accepting the stone's blessing.
Increases carrying capacity by 100 points and removes all movement penalties from armor. Accepting the stone's blessing.
All stealth skills improve 20% faster. Accepting the stone's blessing.
Automatically open an Expert or lower lock, once per day. Accepting the stone's blessing.
All combat skills improve 20% faster. Accepting the stone's blessing.
Calm creatures and people up to level 10 for 30 seconds. Reaching Stage 2 of Vampirism.
Improved night vision for 60 seconds. Reaching Stage 1 of Vampirism.
  • Stage 1: Reanimate a weak dead body for 60 seconds.
  • Stage 2: Reanimate an average dead body for 60 seconds.
  • Stage 3: Reanimate a strong dead body for 60 seconds.
  • Stage 4: Reanimate a very strong dead body for 60 seconds.
Reaching the indicated stage of Vampirism.
  • Stage 1: Drain 2 points of health per second.
  • Stage 2: Drain 3 points of health per second.
  • Stage 3: Drain 4 points of health per second.
  • Stage 4: Drain 5 points of health per second.
Reaching the indicated stage of Vampirism.
Calm nearby people for 60 seconds, once per day. Being an Imperial (racial power).
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