Press to use an equipped power. Each race starts with a unique power; you may acquire additional powers over the course of your adventure. Only one Power can be equipped at a time, and most can only be used once per day.
Name | Description | Source |
---|---|---|
Regenerate Stamina ten times faster for 60 seconds, once per day. | Being a Redguard (racial power). | |
Enemies who get too close to take fire damage. | Being a Dark Elf (racial power). | |
Cause targets to flee for 30 seconds, once per day. | Being a Nord (racial power). | |
Take on the form of the wolf. | Drinking Beast Blood with the Companions. | |
Take half damage and do double damage for 60 seconds, once per day. | Being an Orc (racial power). | |
Increases the potency of Illusion spells by 25%. | Reaching stage 1 of Vampirism. | |
Make an animal an ally for 60 seconds, once per day. | Being a Wood Elf (racial power). | |
Dragons do 25% less melee damage. Note: This whole quest (Dragon Research) is bugged and can only be fixed on the PC using console commands. |
Drinking Esbern's Potion | |
Absorb 50% of the magicka from hostile spells for 60 seconds, once per day. | Being a Breton (racial power). | |
Become invisible with improved night vision for 180 seconds, once per day. | Reaching Stage 4 of Vampirism. | |
Regenerate Magicka faster for 60 seconds. | Being a High Elf (racial power). | |
Recover health ten times faster for 60 seconds, once per day. | Being an Argonian (racial power). | |
25% harder to detect while sneaking. | Reaching stage 1 of Vampirism. | |
Instantly absorb 100 points of Health from the target. | One of three possible rewards from Darkness Returns. | |
People and creatures in the spell's area of effect will attack anyone nearby for 30 seconds. | One of three possible rewards from Darkness Returns. | |
Take on the form of the wolf. | Taken from Sinding during the quest Ill Met by Moonlight. | |
Combat skills are all 10% more effective. | Completing Black Book: The Sallow Regent and reading the book a second time. Mutually exclusive with Seeker of Shadows and Seeker of Sorcery. | |
Stealth skills are all 10% more effective. | Completing Black Book: The Sallow Regent and reading the book a second time. Mutually exclusive with Seeker of Might and Seeker of Sorcery. | |
All spells cost '10% less magicka. | Completing Black Book: The Sallow Regent and reading the book a second time. Mutually exclusive with Seeker of Might and Seeker of Shadows. | |
For 120 seconds you automatically become invisible while sneaking. | One of three possible rewards from Darkness Returns. | |
25% chance of creating a duplicate when making potions. | Quest reward for A Return to Your Roots. | |
Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated. | Quest reward for Bound Until Death. | |
Recover Magicka faster, but become more susceptible to Magicka damage. | Accepting the stone's blessing. | |
Absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly. | Accepting the stone's blessing. | |
Regenerate Health and Stamina more quickly. | Accepting the stone's blessing. | |
Increased resistance to both Magicka and physical damage. | Accepting the stone's blessing. | |
All skills improve 15% faster. | Accepting the stone's blessing. | |
All magic skills improve 20% faster. | Accepting the stone's blessing. | |
Reanimate nearby corpses to fight for you. | Accepting the stone's blessing. | |
Ability to use a ranged paralyzing poison on opponents. | Accepting the stone's blessing. | |
Become invisible for an extended period, once per day. | Accepting the stone's blessing. | |
Increases carrying capacity by 100 points and removes all movement penalties from armor. | Accepting the stone's blessing. | |
All stealth skills improve 20% faster. | Accepting the stone's blessing. | |
Automatically open an Expert or lower lock, once per day. | Accepting the stone's blessing. | |
All combat skills improve 20% faster. | Accepting the stone's blessing. | |
Calm creatures and people up to level 10 for 30 seconds. | Reaching Stage 2 of Vampirism. | |
Improved night vision for 60 seconds. | Reaching Stage 1 of Vampirism. | |
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Reaching the indicated stage of Vampirism. | |
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Reaching the indicated stage of Vampirism. | |
Calm nearby people for 60 seconds, once per day. | Being an Imperial (racial power). |